This article mainly focus on some tool-tips you might encounter while doing some animation development. And I will keep updating this article from time to time.
If you have your own Animation Node and find it not evaluate your input data?
Update_AnyThread function, be sure to call:
Caution: This shall cost some performance!
Bone hierarchy is an array-based tree. Thus if you want to convert all bone to local space, be sure to traverse from end to the beginning.