Since I am engaged into something needs bone position of a ref pose in UE4, and UE4 does not provide access to it, so we need to calculate it manually.
If You Just Want the Answer
We can calculate bone position like this:
1 | void get_ref_pose_bone_comp_space_transform(TArray<FTransform>& outResult, USkeletalMeshComponent* inSkelComp) |
How to Get the Bone Position of the Current Pose?
We can use USkeletalMeshComponent::GetComponentSpaceTransforms()
to get current bone position in component space.