This article briefly introduce how to create a rounded star mesh, and export it as a fbx file in houdini.
This article introduced some of my thoughts about control rig system in UE4
This article tell you some issue you might encounter while doing animation development in UE4
This article tells you how to get length of a spline using Gauss–Legendre Quadrature.
This article tells you something about fast inv-sqrt algorithm implemented in Quake III Arena.
This article tells you how to optimize c++ code using template.