So… How to create a rounded star mesh in Houdini?
- Add a
geometry
node, delete originalfile
node. - create a
circle
node, Changeprimitive type
topolygon
: - Add a
group range
node and wire thecircle
node into it, set thegroup
toeven
,group type
toPoints
,Range filter
toSelect 1 of 2
: - Add a
Transform
node and wire thegroup range
node into it, set theGroup
toeven
and set theUniform scale
to0.5
: - Add a
Divide
node and wire theTransform
node into it. Now we have a final rounded star mesh and are ready to export it as a .fbx file: